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Corey Schafleft a comment
As an indie game dev building a larger more narrative driven game I found my self dealing with large structured JSON files used to import into Unreal Engine representing my deeply nested Quest structures. I was manually editing these, comparing edits to a simple graph program to visually see my quest flow. I wanted a tool where I could both visually design my quests (Start, Primary, Sub quests,...

LoomGraphVisual node editor for game logic and data flows
Built for game developers drowning in JSON files. Design quest systems, dialogue trees, AI behaviors, or any branching logic visually. Export clean data structures that work with Unity, Unreal, Godot, or any engine.

LoomGraphVisual node editor for game logic and data flows
