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Chris Gutierrezleft a comment
@gelfenbeyn - this is very cool, congrats on launch. Can state of scenes change? How will you handle items, similar to scenes? Often in a game the world (or a quest item) are in one state, then player accomplishes something, and the story line needs to move forward. How are you planning to model evolving world state? And will all characters know all things? Or do some stay ignorant of some facts?

Inworld AIBrains for virtual characters, powered by AI
