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Tastemaker
Tastemaker
Gone streaking
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Colors Quad
Colors QuadPuzzle, Levels, Strategies, Colors

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10d ago

Is building a simple game harder than building a complex one?

I used to think simple games would be easier to build. After actually making one, I m starting to think the opposite.

When there are only a few mechanics, every little detail matters the timing, feedback, difficulty curve, animations, and even the first few seconds of gameplay.

Curious what other makers have experienced: does keeping a product simple actually make building it harder?

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