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Jonaleft a comment
Kodo started because I kept running into the same problem while building games and content. I needed high quality anime art and animation that felt consistent, fast, and customizable, and nothing on the market could deliver that reliably. Models were either too generic, too slow, or too unpredictable. I wanted a tool that creators, teams, and agents could plug directly into their workflow and...

KodoAI Creative Toolkit for images and videos
