About
Every app I build starts the same way: I look for something, it doesn't exist, I stop looking. Strategies came out of that — creative prompt cards for music producers, because I make liquid drum & bass and kept staring at empty project files. Two more are in progress: one about understanding your own drinking patterns, one a 2D trials game I've wanted since 2004 and nobody made properly. Solo, iOS, Kyiv. I write down what breaks as often as what ships.
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Maker History
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Joined Product HuntJuly 29th, 2026
