About
I'm 17, building Wyro on my own. It started from a frustration I kept hitting: the easy tools lock your code away, where you can't touch it, and the "real" way means writing every backend by hand. I didn't want to pick a side, so I'm building the thing in between. A visual canvas where you design your backend by connecting blocks, then compile it into real, production TypeScript that's yours to export, deploy, and walk away with. No cage, no black box. I keep coming back to one idea: the hard part of software isn't the typing anymore ā it's the deciding. Wyro is my attempt to build the layer that lives right there, so you can think in architecture and let the code follow.
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