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The first visual compositor for real-time GPU effects. Layer shaders, 3D, text, and animations in one editor. Build by visually by hand or tell AI what to build. It works directly in the compositor, not a code sandbox.
50+ presets. 15 3D primitives with PBR materials. Custom GLSL. Hover, scroll, click, and appear events per layer. With Native AI built in and an MCP server with 22 tools. AI gets the same controls you do.
Exports a single HTML file. No SDK. No vendor lock-in.

RefractBuild it visually. Build it with AI. Ship it in one line.
Dexter Washingtonleft a comment
I'm Dexter. I built the first visual compositor for real-time GPU effects on the web. Layer shaders, 3D objects, animated text, and interactions in one editor. Build by hand, describe what you want to AI, or both. Every scene exports as a single HTML file. No SDK, no npm package, no build step. The rendering engine and all your shader code ship inline. What you can build: 50+ shader presets,...

RefractBuild it visually. Build it with AI. Ship it in one line.
