Daniele Cangi

Daniele Cangi

Independent AI Engineer building

About

I’m an independent AI engineer and builder based in Copenhagen. I like taking ideas that sound slightly unreasonable and pushing them until they become working software. I work across applied AI, procedural systems, developer tools and unconventional computing. I build end to end — from research and architecture to prototypes, infrastructure, interfaces and deployment. Currently building products through UnityLoop and experimenting across AI systems, procedural 3D, compute runtimes and developer tooling. I’m here to discover interesting products, meet other builders, and launch my own work when it’s ready.

Badges

Tastemaker
Tastemaker
Gone streaking
Gone streaking

Maker History

  • WorldLoop
    WorldLoopProcedural architecture and worlds for Roblox Studio
    Aug 2026
  • 🎉
    Joined Product HuntAugust 17th, 2026

Forums

What part of building a Roblox world still feels unnecessarily manual?

I m building WorldLoop around a question I ve kept running into while working with procedural generation: how much of world building can actually be automated without taking control away from the creator?

We started with procedural architecture, then added structural interiors, terrain, caves, water, browser previews and delivery into Roblox Studio.

The interesting part for me isn t generating a finished image of a world, it s generating something structurally useful that you can keep editing afterward.

I d be interested to hear from Roblox creators or people working with procedural 3D: which part of building environments still feels disproportionately repetitive or slow?

12h ago

WorldLoop - Procedural architecture and worlds for Roblox Studio

WorldLoop is a procedural architecture and world engine for Roblox Studio. It doesn’t place static templates: it composes CAD structures from interacting systems, tracks floors, openings, stairs and traversal, builds voxel terrain, caves and water around them, previews the result in the browser, and sends it to Studio through its connector. The same architecture can even compile into Roblox Terrain while preserving playable openings.
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