Bill Frad

Bill Frad

Creative Director
13 points

About

to help people get a better idea of you, your skills, history, and talents.

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Tastemaker
Tastemaker
Gone streaking
Gone streaking

Forums

Tracep/trace-23Tarun Tomar

6d ago

If you were using Trace daily, what would you want it to get right first?

I m curious how people here think about a calmer, signal-first feed in practice.

If you ve tried Trace already:
What felt immediately useful?
What felt missing or confusing?
What would make it something you d actually open every day?

If you haven t tried it:
What would you need to see before giving a feed like this a real shot?
What would make you bounce?

I m early and still shaping this, so honest feedback (good or bad) is genuinely helpful.

Nika

13d ago

2 weeks before the product launch. What am I doing in terms of preparation?

Not really much, and it annoys me a bit. In exactly 14 days (28. 1.) we will launch the product, and the only thing I do is talk about it.

But yes, there are points that I still want to master by then, e.g.:

  • Create an informational newsletter inviting people to follow our product page

  • Create a list of people who could support us and ask them for help

  • Announcements on social networks

  • Inform Kickstarter backers who supported us with updates this is also an audience

  • Publishing a Product Hunt badge on the landing page

  • Continually grow and maintain a personal brand which should be a long-term goal, not just for launch purposes.

We’ve shipped v1.1 (Chaos Update) 🎛️💀

This release doesn t add content - it sharpens the chaos.

What s new in v1.1:

  • Improved pixel font + larger text for better readability

  • Visible mute toggle on home & header (DMCA-safe for streamers)

  • New Progressive mode: starts at 20 buttons, adds 15 each round

  • Clearer win screen with sarcastic stat microcopy + bigger NEXT ROUND

  • Share your shame helper text for easier bragging/suffering

  • Short descriptions for modes & difficulty (no instructions, just vibes)

  • Explicit disclaimer: this game is intentionally chaotic and unfair

  • Per-round variation (movement, timing, micro layouts) without new mechanics

  • Faster feedback (75ms transitions) no animations blocking clicks

  • Better dark-mode visibility for button numbers

If you played earlier and felt confused in the bad way, v1.1 should feel confusing in the right way.

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