Room Service 0.9.0 moves the product further in a direction I care a lot about: helping developers understand and manage what is happening on their machines.
A new way to turn repeatable cleanup into reusable workflows on macOS.
Recipes lets you turn common cleanup jobs into built-in or custom routines, instead of rebuilding the same flow every time. You can add schedules, approvals, and sharing, so routines are easier to reuse across your own setup or with other people.
We just shipped Projects in Room Service. A new way to inspect your local development folders and understand what s actually taking up space. Projects analyzes each repo and groups its contents into things like assets, generated data, git storage, and logs. So instead of just seeing folders, you can understand what each part represents and why the project is large. It also surfaces things you don t normally see while working, like build outputs, caches, and repository internals.
I knew there was a gap here when I started building Room Service, but I honestly didn t expect this much interest.
What surprised me is that it s not just a developer problem anymore.
With all the AI tools, game dev workflows, and this whole vibe coding shift, a lot more people are running into the same thing: their Mac fills up, but they don t really know why. That s what I m trying to solve.
Room Service helps developers understand what is actually filling their Mac, then clean it with more confidence. From Xcode build data and package caches to Docker, generated folders, app leftovers, duplicates, and privacy traces, it turns scattered disk clutter into a workflow you can inspect, review, and act on without losing control.
"MOON" is a simple and fun survival game that can be played by anyone. You just need to shoot your enemies by touching the emerging spots on the screen.
Jump in order to go up the upper platform and get much more points! Let's see whether you will jump to the right spot or not at one time? watch out grippers press and all the traps.