Harsha Anand Raj Pammi

Harsha Anand Raj Pammi

I build native creator infrastructure.

About

I build high-performance native Android infrastructure that challenges how creators interact with digital space. Currently, I am the solo engineer and architect behind Mimic, an intelligent, native motion capture engine designed for indie game developers and indie filmmakers. By shifting away from high-friction visual guessing models and anchoring our code to real-time hardware telemetry and a rigorous 5-stage corrective filtering pipeline, we are providing studio-grade data streams for absolute zero cost. I specialize in low-level Android hardware integration, sensor fusion, real-time matrix processing, and building air-gapped, privacy-first software architectures that creators can trust implicitly.

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Tastemaker
Tastemaker
Gone streaking
Gone streaking

Forums

Mimic is Almost Ready. Closed Testing Starts Now.

A small update on Mimic.

Over the last few weeks, I ve been refining facial tracking, improving stability, and preparing the app for launch. Seeing body and facial motion capture running smoothly on a mobile device has been a rewarding experience.

What's the biggest mistake you've made during a product launch?

Something you thought was a great idea at the time, but looking back you'd do completely differently.

Could be:
Launching too early
Launching too late
Building features nobody asked for
Not talking to users enough
Focusing on the wrong metrics
Having zero launch plan

Let's help each other avoid painful lessons.

What's your story?

Breaking the Physics of AI MoCap

A few days ago, I wrote about why I locked myself in a room to build Mimic a native Android motion capture engine designed to give indie filmmakers their economic sovereignty back. No $2,000 suits, no corporate subscriptions, just a smartphone.

Today, I want to talk about how my team at ShardLabWorks just cracked the most notorious, unforgiving problem in the AI animation space.If you ve ever tried budget or AI motion capture, you know exactly what I m talking about: The "Skating." You import the raw data into your 3D software, and your character looks like they are sliding on ice. Their knees shiver, their ankles roll unnaturally, and the sheer amount of manual cleanup required makes the data virtually useless.

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