About
I build high-performance native Android infrastructure that challenges how creators interact with digital space. Currently, I am the solo engineer and architect behind Mimic, an intelligent, native motion capture engine designed for indie game developers and indie filmmakers. By shifting away from high-friction visual guessing models and anchoring our code to real-time hardware telemetry and a rigorous 5-stage corrective filtering pipeline, we are providing studio-grade data streams for absolute zero cost. I specialize in low-level Android hardware integration, sensor fusion, real-time matrix processing, and building air-gapped, privacy-first software architectures that creators can trust implicitly.
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