About
I am Konstantin, an electronics engineer, product builder and game designer. My background is in building real things - hardware, embedded systems, software and physical games - where ideas have to survive contact with users, cost, production, limitations and reality. More recently I have been building Pathbind Games, a small independent game studio focused on compact, unusual games with strong atmosphere and clear mechanics. My goal with Amulet is to build this new live audio-first entertainment platform - immersive adventures that are narrated, playable, personal and different every time. Right now I am looking for early adopters who are curious, critical and willing to try something before it becomes trivial and polished.
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Maker History
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Joined Product HuntJune 16th, 2026