I wanted to build a simple multiplayer game that was easy to pick up but had a fun twist. The original idea came from the thought of drawing something for a few seconds and then having to remember what you drew later — especially when your own drawing isn't as obvious as you thought it was.
I started with the Memory Recall mode and gradually built out the multiplayer experience around it. While working on it, I also wanted another mode that was less about remembering and more about creativity, which led to Creative Mode, where everyone gets the same random squiggle and has to turn it into something.
The project has mostly been about experimenting, building something I would actually play with friends, and seeing how far I could take a simple idea into a complete multiplayer game.