Launching today

V2Fun
Generate 3D character with 8K textures and AI motion capture
509 followers
Generate 3D character with 8K textures and AI motion capture
509 followers
V2Fun is an AI 3D creation platform built with self-developed 3D modeling and AI motion capture models. It helps creators turn images, prompts, and videos into high-quality 3D models, enhance assets with advanced 8K texture generation, and create motion-ready characters without switching between separate modeling, texturing, and mocap tools. V2Fun also supports image generation through models including Nano Banana and others, so creators can explore visual concepts and bring them into 3D faster.











V2Fun
Hi Product Hunt! I’m a Founding Member & COO at Vertex Lab Tech, the team behind V2Fun 👋
We’re building V2Fun to make 3D creation more accessible for creators, indie developers, designers, and 3D printing users. Instead of starting from complex modeling tools, users can generate downloadable 3D drafts from text, images, or multi-view references.
It’s still early, and we’re actively improving quality, controllability, textures, and production workflows. We’d love to hear your feedback, use cases, and suggestions.
Thanks for checking out V2Fun and supporting our launch! 🚀
V2Fun
@yifu_wang93 Well said! I’ll be here today collecting feedback from creators around quality, use cases, and workflow needs. Excited to see what people try with V2Fun~
KnowU
Congrats on launching! The mix of image generation and 3D creation feels practical because you can explore a visual direction first and then turn it into an actual asset.
V2Fun
@carlvert Thank you so much! That is exactly what we were aiming for. By letting you iterate rapidly on the 2D concept first, you can lock in the artistic direction before committing to the 3D generation. It saves a massive amount of time and keeps the creative process fluid. We appreciate the support!
The single-pipeline approach is the smart bet here. The painful part of AI 3D was never generating a mesh, it was everything after, rigging, texturing, getting motion onto it. Folding all of that into one flow removes exactly the handoffs where quality usually leaks. Congrats on the launch! 🚀
V2Fun
@yang_liu51 You hit the nail on the head! The friction of jumping between five different tools just to get one usable, animated character is exactly what we wanted to eliminate. We are so glad the unified workflow is clicking with you. Thanks so much for the incredible support!
Congrats on the launch! For the AI motion capture output, does the rig map to standard skeletons like Unity's Humanoid or Unreal's Mannequin, or is it a custom rig you'd need to retarget before using it in an engine?
Love how everything lives in one place, going from a rough image to a textured 3D model with motion in the same workflow feels genuinely fluid.
V2Fun
@aydnasknivmt Thank you! That seamless flow—from a rough concept image straight to a fully textured, animated 3D asset in a single pipeline—is exactly what we set out to build. Removing the friction of bouncing between separate tools changes everything for creative speed. We are incredibly excited to see what you bring to life using this workflow.
I often need to move between image tools, 3D tools, and animation tools. A unified workflow would be very helpful.
V2Fun
@user_haze Thanks~
congrats on your launch !! i really like how you can develop 3d models with the option of left, right, and back facing topology. it is quite helpful, and I want to try transferring my models to blender. i also like the remeshing, for lesser triangles.