We re launching V2Fun soon and would love to hear what creators care about most in AI-generated 3D characters.
V2Fun helps creators generate 3D characters from images or prompts, enhance them with 8K textures, and animate them with AI motion capture from regular videos.
The 8K texture feature caught my attention immediately. Does it also work with models imported from other tools?
V2Fun
@thea5 Yes! We support uploading your own custom 3D models directly onto the platform to utilize our 8K texturing pipeline.
Athena by Shoplazza
Congrats on the launch! Bringing modeling, 8K texturing, and motion capture into one workflow solves a real pain — hopping between three tools just to get one character moving has always been the worst part. AI mocap from regular videos is the standout for me. Curious how well it handles fast or complex movements from plain phone footage?
V2Fun
@ryancheng Thank you so much for the support! Eliminating that multi-tool friction was exactly our goal.
Regarding phone footage, our proprietary AI mocap model is optimized to handle rapid, complex movements very well. In our testing, it successfully tracks intense actions like breakdancing and fight sequences with clean stability. We’d love for you to try it with your own footage and see how it performs!
i am curious about the AI motion capture feature. can a single video be retargeted to different generated characters automatically? or does each character require separate processing?
V2Fun
@james_carter35 Right now, each generated character is processed separately for mocap to keep the motion result stable. Retargeting one video across multiple characters is definitely a workflow we want to improve, especially for creators testing different character styles from the same motion.
V2Fun
@james_carter35 You only need to process the video once. Our system separates the motion capture from the character retargeting. Once you upload a video, the platform extracts and saves the clean motion data as a reusable animation. From there, you can automatically apply that same motion file to any of your generated characters with a single click. There is no need to re-upload or re-process the video for every new character you build.
Congrats! the 8K texture feature really caught my attention. can users customize or edit the generated textures after AI creates them? or are they automatically optimized for different game engines?
V2Fun
@olivia_bennett7 Thanks Olivia! Right now, 8K textures are mostly optimized automatically for better detail and presentation quality. More texture editing controls and engine-specific optimization for Unity/Unreal workflows are areas we’re actively working on.
V2Fun
@olivia_bennett7 Hi Olivia, once the AI generates the textures, you can absolutely customize and edit them. Because we export standard, fully UV-unwrapped models, you can download the texture maps (like diffuse, normal, and roughness) and open them directly in tools like Photoshop, Substance Painter, or Blender to make manual edits.
Congrats on the launch!
AI motion capture is a very exciting addition. can the system capture finger movements and facial expressions as well? or is it mainly focused on full body animation?
V2Fun
@barnaby_lloyd Thanks Barnaby! Right now, our mocap is mainly focused on full-body animation. The generated characters already include hand rigging, while hand motion transfer still needs more work. Facial expressions and more detailed hand motion are areas we’ll continue improving.
V2Fun
@barnaby_lloyd Thanks Barnaby! Our current live version focuses on full-body motion capture. However, we are already working on our next update, which will introduce finger capture! Stay tuned—we are excited to bring more detailed articulation to your animations very soon!
The entire pipeline makes sense for character creation but the output format is where it either lands or dies for most game makers. Does V2Fun export directly into Unity and Unreal ready formats with the rig and animations baked in, or does the character still need manual work before it's actually droppable into a scene?
V2Fun
@jasnoor_singh_oberoi We support exporting standard formats like FBX, GLB, OBJ, and STL, making it easy to bring assets into Unity, Unreal, Blender, and 3D printing workflows. Some projects may still need minor cleanup, but we’re continuously improving to make assets as production-ready as possible.
V2Fun
@jasnoor_singh_oberoi We support exporting standard formats like FBX, GLB, OBJ, and STL, making it easy to bring assets into Unity, Unreal, Blender, and 3D printing workflows. Some projects may still need minor cleanup, but we’re continuously improving to make assets as production-ready as possible.
Texture quality is often where AI 3D models fall apart. Curious how your 8K texture workflow improves this.
V2Fun
@liu11 We absolutely agree—texture resolution is key to bringing models to life. Our 8K texturing workflow is specifically designed to maximize detail and faithful reproduction of your reference images. It preserves and restores the original style, surface texture, and color profile as closely as possible, ensuring the final asset matches your creative vision. We’d love to have you try it out and see the difference in detail first-hand!