SideQuests is a social network and a game, where players share their experiences and play those of other players. In this game, experiences are called Quests, and players can upload photos to the Quest's activities, creating a collaborative digital memory.
Despite the merits of global connectivity, social media is causing significant societal damage, full stop. I love the idea and applaud the success of the so-called "anti" social media, such as BeReal, where authenticity is once again celebrated. At its core, though, social media makes us less social. What if a social platform existed where the main use case required users to go outside and interact with their communities?
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