I built PRISM because I love games that feel simple at first glance but become deeply satisfying once you get into the flow. I wanted to create a rhythm arcade that doesn’t rely on complex controls — just rotation, color, and timing. What started as a small experiment in Bolt.new turned into a hypnotic little game where geometry and music blend together. I hope PRISM gives you that “one more try” feeling and maybe even a bit of calm through its rhythm.
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