OshiYa is an active clicker and idle management game set in a stylish night station. Fill trains, improve five upgrade paths and build a Train Chronicle. Play the Early Access edition on Windows or Linux, or try the first station free on Android.
Hi Product Hunt,
I've spent more than 20 years building business software. OshiYa is a smaller, very different project: an active clicker and idle management game set at a crowded night station.
You push waiting commuters into trains, reinvest each departure in five station upgrades, and decide when to restart a run through promotion. Along the way, you earn tickets and build a Train Chronicle. Tickets and normal train cards are earned through play.
OshiYa is in Early Access on Steam for Windows and Linux. On Android, you can play the first station through the first promotion for free, then unlock the complete game with a one-time purchase. There are no ads or subscriptions.
I'm less interested in the score than in where the game becomes unclear or repetitive. I'd especially like to know:
- Does the first station make the core loop clear?
- When does progression start to feel repetitive?
- Do the Train Chronicle and duplicate mastery give you a reason to return?
- On desktop, is the interface readable and comfortable with mouse and keyboard?
I'll be here today to answer questions and write down specific observations. Thank you for trying it.