GOT Online is a visual performance analytics platform designed for real-time runtime monitoring and deep performance diagnostics in game projects. It provides overall CPU/GPU/FPS tracking, memory and heap analysis, resource lifecycle inspection, and Lua performance profiling. With historical trend visualization and targeted optimization suggestions, it helps teams quickly identify bottlenecks, reduce memory risks, and improve stability across devices.
We built GOT Online to give game teams a clearer, data-driven way to understand runtime performance issues without relying on fragmented tools or manual profiling.
It centralizes CPU, GPU, memory, resource, and scripting performance into a single visual system, while also providing historical trends and actionable optimization insights.
We’re actively iterating and would really appreciate feedback from developers and studios.
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Hello to all engineers of the PH family! 👋
We built GOT Online to give game teams a clearer, data-driven way to understand runtime performance issues without relying on fragmented tools or manual profiling.
It centralizes CPU, GPU, memory, resource, and scripting performance into a single visual system, while also providing historical trends and actionable optimization insights.
We’re actively iterating and would really appreciate feedback from developers and studios.