Launched this week

Godloom
A calm god game for iPhone and iPad
8 followers
A calm god game for iPhone and iPad
8 followers
Shape a small world at your own pace: raise hills, dig seas, grow gardens, and build wonders. One-time purchase, no ads, no subscriptions, no energy timers, and it plays fully offline.





Launch tags:Games
Launch Team

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Hi Product Hunt! š I'm the maker of Godloom.
I wanted a god game that feels calm instead of busy. Most mobile games fill the screen with buttons, timers and pop-ups. Godloom does the opposite: there's no HUD and no menus, and the interface lives inside the world itself, like the small light floating on the water. The idea is to make it feel like a cinematic moment you can touch.
You shape a tiny island, raise hills, dig seas, grow gardens and watch life spread across it, at your own pace.
A few things I cared about:
⢠One-time purchase. No ads, no subscriptions, no energy timers.
⢠Fully offline. It works on a plane or a train.
⢠iPhone and iPad.
It started as a small Three.js prototype in the browser, moved to Unity, and launched on the App Store this week.
I'd really love your honest feedback, especially on the button-less UI. Does it feel natural or confusing at first? Thanks for checking it out! š