Launching today

Game Asset Release Builder
Check and package 2D game assets before you sell
2 followers
Check and package 2D game assets before you sell
2 followers
A local desktop tool for creators who sell 2D game assets. Scan PNG packs for broken files, duplicates, transparency issues, and filename conflicts. Generate contact sheets, manifests, checksums, and a release-ready ZIP. Available for Windows and macOS.





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Launch Team

Render Sandboxes: a computer for every agentIsolated compute, persistent state and a real filesystem
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Hey Product Hunt!
I built Game Asset Release Builder for 2D asset creators who spend too much time preparing their packs for release.
After finishing an icon, sprite, or UI pack, there are still a lot of small things to check: duplicate files, broken PNGs, naming conflicts, missing documentation, and more.
This desktop tool helps catch those issues and packages the assets into a release-ready ZIP, including a contact sheet and file manifest.
It runs locally, with no account or upload required.
It's available for macOS and Windows at $14.99.
I'd love to hear from anyone who creates or sells 2D assets: what's the most annoying part of preparing a pack for release?