A tactical mobile card game where classic Solitaire rules meet grim dungeon crawling. Equip weapons, manage health potions, and survive endless floors using the strategic Chain Rule. Slay monsters, collect bones, and climb the global leaderboards!
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Maker
📌
Hey Product Hunt! 👋
I’m incredibly excited to share Dungeon Scoundrel with you all today. I am a solo developer, and I've spent the last few months trying to answer one question: What would happen if you turned the classic rules of Solitaire into a dark fantasy dungeon crawler?
The core loop is simple to learn but brutally hard to master. Every room deals you 4 cards, and you must interact with 3 to proceed:
💀 Spades & Clubs are monsters that deal damage.
⚔️ Diamonds are weapons you equip to fight back.
❤️ Hearts are health potions (but you can only drink one per room!).
The Twist (The Chain Rule): When using a weapon, you can only slay monsters that are weaker than the last one you killed. It forces you to plan your moves carefully instead of just swiping blindly.
The game features an Endless mode, a Bone Merchant to upgrade your starting gear, and Global Leaderboards to see who the ultimate scoundrel is.
It’s completely free to play on Android. I’d be absolutely thrilled to hear your honest feedback, answer any questions about the development process, and see your high scores!
Thank you so much for the support! 🍻
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Hey Hakan.....Really impressive onboarding flow! Did you build this solo? I’m navigating my own launch today (ToolXray) as a solo dev, so I have huge respect for what you've executed here. Great job & Good luck!
Hey Hakan.....Really impressive onboarding flow! Did you build this solo? I’m navigating my own launch today (ToolXray) as a solo dev, so I have huge respect for what you've executed here. Great job & Good luck!