Roguelikes can't be ranked fairly — a leaderboard just measures who drew the lucky seed. Cruel Dungeon fixes that by giving every player the same dungeon each day, Wordle-style. Your first run is ranked, then you practice unlimited. It turns a luck contest into a pure decision contest. 12 brutal floors, permadeath, choice-based, and a sadistic AI dungeon master narrating your descent. ~3% escape. The engine is fully deterministic so the board is genuinely fair and cheat-resistant.
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Hey Product Hunt 👋
I'm Mario, a solo dev. I built Cruel Dungeon because I love roguelikes but they've always had a problem: you can't really compete on them. A leaderboard just measures who drew the lucky seed, not who played best.
So I borrowed the one good idea from Wordle — everyone gets the same puzzle each day — and applied it to a roguelike. Every player in the world descends the same dungeon each day. Your first run is the ranked one; after that, practice all you want. It turns a luck contest into a pure decision contest.
You're dragged to the bottom of a lightless pit and left for dead. Climb out through 12 cruel floors to win — except only about 3% of runs make it, and a sadistic AI dungeon master narrates and taunts you the whole way down. The engine is fully deterministic so the board is genuinely fair; the AI only adds flavour, it never decides whether you live or die.
It's free, no sign-up needed to play — you only log in if you want to post a score.
I'd genuinely love your feedback, especially on the first floor or two: does it hook you, or lose you? Happy to answer anything about the design, the engine, or why I made it this cruel.