Launching today

Cooked
Track Claude Code context usage in real time with NPC roasts
12 followers
Track Claude Code context usage in real time with NPC roasts
12 followers
Cooked is a VS Code extension for Claude Code that monitors your context window usage in real time. As your token usage climbs, an ensemble of 544 Claude-written NPC roasts escalate from light jabs to full panic warnings. The roasts are purely cosmetic, completely randomized, and kept on screen long enough to read. Your data never leaves your machine.







I built Cooked because I kept losing track of my context window while coding with Claude Code. I wanted a fun, visual way to monitor usage without breaking focus (nahh I'm kidding, I wanted something funny and a little entertaining).
The idea of pixel-art NPCs roasting you escalated from a joke into something genuinely useful. Starting with light quips at 12% usage, ramping up to full panic roasts at 99%, creates this perfect feedback loop where you stay aware without feeling nagged.
544 different roasts all written by Claude means you rarely see repeats. The randomized props, backdrops, and speaker moods keep it fresh. It's purely cosmetic, zero data collection, just pure vibes and a little bit of shame.
Built with VS Code's Extension API and pure TypeScript. Available for Cursor too if you prefer that environment.
Hey everyone, a little background on how Cooked came about.
I'm naturally curious and love tinkering. I was interested in creating 2D video games and stumbled upon spritesheets.
At the same time, I was having a problem that many of you are familiar with: the Claude Code context window suddenly exploding.
I needed a tool that would allow me to keep an eye on real-time usage, to know when to start a new session or do a /compact for example.
I thought it would be fun to do the opposite of the classic progress bar, something visual, noisy, and not boring.
Initially, it was storytelling with narrative scenes, but getting stuck in a few fixed stories quickly became repetitive.
So I went with a different concept: getting teased by NPCs while you work.
That's how you end up with a bald medieval guy who tells you "Fresh context, same developer. Tragic." as soon as you launch the 'Claude' command.
The project is open source, feel free to fork the repository and modify it by adapting the lines and/or changing the characters.
The extension holds quite a few surprises. NPCs use props in their dialogue, the SWAT team that shows up is hilarious, and the 500+ lines of dialogue are randomly displayed with a different character and background each time.