A while back I wrote a cybersecurity research paper called "Maze Security Protocol."
The idea: drop an intruder into a fake environment that looks completely real, where the most tempting access points turn out to be traps and the fake documents inside carry fake credentials, so if the intruder ever uses them in the real world, that's what catches them.
The paper itself never went anywhere. But partway through writing it, I kept thinking it felt more like game design than security research.
So I built the game instead.
Blueprint Job is a heist maze - you navigate a procedurally generated blueprint with nothing but a flashlight, and every item you find is either an authentic lead or a forgery. Same real/fake split as the original paper, just reskinned as loot.
You don't find out which until you've already decided to take it, and too many forgeries end the job on the spot.