Changingday are exploring the virtual world to bring change in the real world, using the potential of VR technology to help and support autistic players. With a commitment to accessibility, our mission is to break down barriers and bring the joy of gaming to everyone.
Our first release is BLINNK and the Vacuum of Space, a quirky and colourful VR sci-fi adventure game, designed from the ground-up to provide an accessible, engaging experience for autistic and neurodivergent players.
Hey Product Hunters! We're so excited to share our game, BLINNK and the Vacuum of Space, with you today.
BLINNK is a quirky and colourful VR sci-fi adventure designed from the ground-up to provide an accessible, engaging experience for autistic and neurodivergent players.
Accessibility considerations include:
๐ฅ Inclusive Design: our team worked closely with autistic individuals to create a comfortable and enjoyable experience for a broad range of players.
๐ No Fail State: the game allows you to explore the virtual world at your own pace, without the fear of failure, in order to promote a sense of accomplishment and reduce anxiety.
๐ค Level Briefings: before each level, the player's presented a briefing of where they're going, who they'll meet, and what to expect.
โ๏ธ Time-out: if you need to take a break, hit the smart watch and youโre immediately taken to "The Fold", a cool, tranquil area where you can relax until youโre ready to return to the action.
๐ Accessibility Menu: you can fine tune the game to suit your sensitivities โ colour, sound and other elements can be adjusted to make your visit to Norpopolis more comfortable.
๐ค BLINNK, your robot companion, will guide you along each step of the way!
We've designed BLINNK to, we hope, break down barriers to play. You can check out gameplay featured, the characters you'll meet, and areas you'll explore, in our trailer!
BLINNK and the Vacuum of Space releases on PlayStation VR2 today, and is also available on Meta Quest, Steam, Viveport, and Pico.
I'm the Project Director, and we have some other members of the development team here also to respond to any feedback or questions anyone might have!
Thanks for checking out our project ๐
@narendra_solanki Thanks! You can get through the core story in around 3 hours, but we hope the levels offer plenty replayability also!
We definitely have plans for a sequel - already kicked off work on our next project :)
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