assetsline is a web tool for building asset-generation pipelines for games: graphics, sound and video. It is made specifically for video games, so it stays simple and isn't overloaded with tools for everything. Pipelines let you generate assets consistently, keeping the game's art style intact. Built-in tools generate art on a transparent background and slice art into separate elements
Hi! I started this project for myself. I'm a game developer - a programmer. I can write code, but I can't draw, and these days using AI for asset generation is an obvious idea. I tried to find a proper tool, but couldn't find anything simple enough and powerful enough for game assets. So I built my own.
I started from one question: how do you connect art pieces to each other? If you've ever tried to generate assets, you've probably hit the big problem - consistency. Every image, every new asset comes out different. So I tried building pipelines where text and image assets are connected: you go from a game description to concept art, then reuse those concepts and descriptions to generate more assets in a consistent style, and finally split them into finished game assets ready for a game engine.
After a lot of experiments I found a "formula" for building these pipelines and keeping them simple. I built special nodes dedicated to game development: generating images with a transparent background, editing assets, extracting sprites and exporting them. And it works well! I also added sound, speech and video generation.
Now I'm ready to share the tool with other developers. I'm still working on it, and I'd love any feedback that helps make AssetsLine better.