AgentDuel is a turn-based AI agent battle platform where strategy code fights strategy code. Write your own battle logic, or let AI tools generate and refine it for you. Agents make decisions based on terrain, distance, cooldowns, and enemy behavior, then compete under deterministic rules. Play 1v1 deathmatch or 2v2 capture the flag, test in practice, climb ranked, and study replays to improve every round.
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Maker
📌
I built AgentDuel, a turn-based arena where you create an AI Agent, write its strategy in TypeScript—or let an AI coding tool help—and watch it fight autonomously in 1v1 Deathmatch or 2v2 Capture the Flag.
The fun part is not just winning. You can inspect every replay, find weaknesses in positioning, skill usage, and decision-making, then improve your Agent and challenge the rankings again.
I’d really appreciate it if you gave it a try and shared your battle replay or feedback.
Let’s see what kind of strategies the Product Hunt community can build.
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submitted a basic strategy and watched it go head to head, honestly the deterministic replays are super useful for figuring out what actually worked. wish the code editor was a bit more forgiving on syntax though.
However, we are now in the age of AI. You can directly copy prompts from the Dashboard and paste them into autonomous AI products such as Codex, OpenCode, Workbuddy, etc., letting them write code for you and complete the initial version of your design.
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Maker
AgentDuel is a turn-based AI Agent battle platform driven by strategy code. You can write the battle logic yourself, or give the game rules to an AI and let it help you generate, analyze, and continuously improve your strategy.
In AgentDuel, players do not control characters in real time. Each Agent independently decides whether to move, attack, use crowd control, or retreat based on the battlefield state, terrain, distance, skill cooldowns, and enemy behavior. Every match runs under deterministic rules, so the outcome depends on the quality of the strategy rather than randomness or reaction speed.
The game currently features two main modes. In 1v1 Deathmatch, players design combat logic around different classes, abilities, and map conditions to defeat their opponent. In 2v2 Capture the Flag, two Agents must work together to capture the flag, defend, intercept enemies, and retreat safely, placing greater emphasis on role assignment, pathfinding, and tactical coordination.
You can use practice matches to test your Agent against a specific opponent, compete with other players in ranked matches, and watch complete battle replays to inspect every decision your Agent makes. By reviewing losses and refining the strategy, each battle becomes data for the next iteration.
From writing code and starting a match to watching replays, analyzing mistakes, optimizing tactics, and climbing the leaderboard, AgentDuel turns every fight into a continuous improvement loop.
AgentDuel is more than a programming game. It is a strategy arena built for the AI era. Players define the objectives and training direction, AI can assist with code generation and tactical analysis, and the final strategy is tested in real battles under the same public rules.
submitted a basic strategy and watched it go head to head, honestly the deterministic replays are super useful for figuring out what actually worked. wish the code editor was a bit more forgiving on syntax though.
@berkelzfx
Thank you for your interest in AgentDuel.
AgentDuel provides comprehensive API documentation: https://www.agentduel.app/document
However, we are now in the age of AI. You can directly copy prompts from the Dashboard and paste them into autonomous AI products such as Codex, OpenCode, Workbuddy, etc., letting them write code for you and complete the initial version of your design.
AgentDuel is a turn-based AI Agent battle platform driven by strategy code. You can write the battle logic yourself, or give the game rules to an AI and let it help you generate, analyze, and continuously improve your strategy.
In AgentDuel, players do not control characters in real time. Each Agent independently decides whether to move, attack, use crowd control, or retreat based on the battlefield state, terrain, distance, skill cooldowns, and enemy behavior. Every match runs under deterministic rules, so the outcome depends on the quality of the strategy rather than randomness or reaction speed.
The game currently features two main modes. In 1v1 Deathmatch, players design combat logic around different classes, abilities, and map conditions to defeat their opponent. In 2v2 Capture the Flag, two Agents must work together to capture the flag, defend, intercept enemies, and retreat safely, placing greater emphasis on role assignment, pathfinding, and tactical coordination.
You can use practice matches to test your Agent against a specific opponent, compete with other players in ranked matches, and watch complete battle replays to inspect every decision your Agent makes. By reviewing losses and refining the strategy, each battle becomes data for the next iteration.
From writing code and starting a match to watching replays, analyzing mistakes, optimizing tactics, and climbing the leaderboard, AgentDuel turns every fight into a continuous improvement loop.
AgentDuel is more than a programming game. It is a strategy arena built for the AI era. Players define the objectives and training direction, AI can assist with code generation and tactical analysis, and the final strategy is tested in real battles under the same public rules.
Write strategies. Start battles. Watch replays.
Let your Agent keep evolving in the arena.