1) Full MMORPG depth built for 10-15 minute sessions, for people who can't dedicate time to MMOs (busy parents like me) 2) A blend of post-apocalyptic American Southwest and 1980s aesthetic: cassette-futurism, synthwave, 80s urban legends 3) Hand-drawn characters, world and enemies 4) Ethical game design: no pay-to-win, no FOMO, no premium currencies, no daily chores. We respect people's time.
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Maker
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I love playing MMORPG: started 20 years ago with Ultima Online and Lineage II. Then WoW, OSRS and Eve Online + many others I’ve tried briefly. However, since then I’ve got a fulltime job, family with 2 kids and many other commitments. I simply don’t have enough time to dedicate to the genre as I used to. But I still have this itch to play a character in a shared world with a complex economy, with progress that matters, and occasional social interactions. So I decided to build something that will scratch that itch for me.