Watch how users use your app: complete UX analytics tool

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#4 Product of the DayAugust 21, 2014



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Kishan GuptaMaker@kishan_guptas · Co-founder, UXCam
Guys (co-founder here) - let us know if you have any questions.
Ash Rust@ashrust · Cofounder, & CEO SendHub
Minor comment on your website - I wouldn't recommend hiding your pricing under a hamburger menu.
Kishan GuptaMaker@kishan_guptas · Co-founder, UXCam
@ashrust Hi Ash, There's been some debate here about that too. I'll add your comment into the mix....and we'll see what comes out. Thanks!
Anjali Menon@elegantunivers9 · Operations @ TaskRabbit
Do you guys do Android too?
Kishan GuptaMaker@kishan_guptas · Co-founder, UXCam
@elegantunivers9 Hi Anjali, Yep - Android is a first class platform for us: all the instructions for integration of the SDK are on the website. We are also working on other platforms - give us a shout if you have a favorite you want us to cover.
Sean Rucker@seanrucker
Do I have to jailbreak my iPhone to use it?
Kishan GuptaMaker@kishan_guptas · Co-founder, UXCam
@seanrucker Hi Sean, Not at all - that would suck and limit your user base. Our iOS SDK is App Store safe so you can integrate UXCam in your live apps if you want.
Andrew Torba@torbahax · CEO, Gab.ai #SpeakFreely
Looks interesting, so are you recording a user's entire session? What about for mobile games where sessions are like 30 minutes long?
Kishan GuptaMaker@kishan_guptas · Co-founder, UXCam
@torbahax Hi Andrew - By default we record the whole session, but the developer can control when the session starts and stops if they want to. So, for example, they could just record one level of a game that is new that they want to investigate user reaction to. Our control panel also allows the developer to limit the upload of data to be only when the user has a wifi connection, or restrict how much mobile data can be used: sessions that complete when in a situation where the network can't be used to upload it immediately will be uploaded on a subsequent run when their is a good connection.