TowerFall: Dark World

New expansion to super awesome local multiplayer game

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Russ Frushtick
Russ Frushtick@russfrushtick
TowerFall creator, @mattthorson, will be joining us on May 13th at 1pm PT for our first developer AMA! Please ask him cool questions!
Chase Miller
Chase MillerHunter@psuchase · InfoSec Student, CMU
TowerFall is an archery combat platformer for up to 4 players. It's a local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but combat is fast and fierce. It's best played competitively with friends, cross-legged on the floor within punching distance of each other. This game is couch multiplayer at its finest. Easy to pick up and play. Endless hours of fun.
Ryan Hoover
Ryan HooverPro@rrhoover · Founder, Product Hunt
Nice pick, @psuchase. I played this for the first time with @russfrushtick yesterday. It's like a simplified Super Smash Bros. I'm looking forward to playing 4 player free-for-all. 😀 I love how the "barrier to entry" has lowered thanks to engines like Unity that enable makers to create cross-platform titles 100000x (at least) easier than a decade ago and distribution channels like the App Store, Steam, and PSN/Xbox Live that make games far more accessible, but as a result there are soooo many games to play. As an indie dev, how are you breaking through the noise, @mattthorson?
Russ Frushtick
Russ Frushtick@russfrushtick
@psuchase @rrhoover love love love it. And the expansion is out next week!!!
Chase Miller
Chase MillerHunter@psuchase · InfoSec Student, CMU
Hafiz Azman
Hafiz Azman@7thbeat · Game Developer, Cambridge University
@mattthorson How is IndieHouse like nowadays, since the Polygon article last year? :) http://www.polygon.com/features/...
Matt Thorson
Matt ThorsonMaker@mattthorson · Indie Game Developer, Matt Makes Games
@7thbeat IndieHouse has changed quite a bit - it's always changing. One of the original 5 residents has moved out, and as usual we house visitors pretty every month. I still love it here, it feels like home.
Morgan Little
Morgan Little@mlittledc · Audience Engagement Manager, McMurry/TMG
Of course, the obvious question is whether there are plans for further additions following Dark World. But additionally, was there ever a point in the development process when online play was considered? What was it like to adhere to a vision of local multiplayer when a lot of online chatter about similar couch-based games groans over a lack of matchmaking? And what are the origins of the name TowerFall? What are some other names that were left on the cutting room floor?
Matt Thorson
Matt ThorsonMaker@mattthorson · Indie Game Developer, Matt Makes Games
@mlittledc Right now there's no concrete plans for more TowerFall development. I have ideas of where we could go further with the game, but I need to get some distance from it for a bit. Online play was heavily considered for months during Ascension development. In the end, I chose to add the co-op Quest mode rather than pursue netcode. I researched online code a lot, and couldn't see any way to preserve the fun of TowerFall online. The goal was to find a title as iconic as 'Castlevania'. Something simple, that felt like it was describing a world rather than a set of mechanics. I wanted to avoid "does what it says on the tin" in favor of a bit of mystery and charm.