Launched this week
Too Many Buttons

Too Many Buttons

Only one button works. Every other click is chaos.

126 followers

Too Many Buttons is a chaotic browser game where only ONE button works. Every other click unleashes random chaos - screen shakes, fake alerts, loud sounds, and instant frustration. Play Classic mode at your own pace or Speedrun mode against the clock. Choose multiple difficulties with up to 200 buttons on screen. Built with a retro pixel look and zero instructions, it’s simple, infuriating, and oddly addictive. No sign-up. No downloads. Just click and survive the chaos.
Too Many Buttons gallery image
Too Many Buttons gallery image
Too Many Buttons gallery image
Free
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What do you think? …

Chirag Patel
I built Too Many Buttons as a small experiment around frustration as gameplay. The idea was simple: what if clicking the wrong button wasn’t a mistake - but the entire experience? Only one button lets you progress. Everything else reacts differently, sometimes in very annoying ways. I’m curious: • Does it feel frustrating in a fun way or just painful? • Which mode do you prefer - Classic or Speedrun? • What kind of chaos should I add next? Thanks for trying it - and sorry in advance 😄
Josie OY

Playing this game is a bit frustrating because I feel like I have to click through every single button just to find the right button.

Since there aren't any hints when I click the wrong ones, the entire experience is full of negative feedback, which makes it really hard to keep playing. 🥲

Josie OY

I was originally looking forward to a little game I could play to slack off at work, but the sound effects are actually making me lose my mind. 🤯

Chirag Patel

@josie_oy Totally fair 😅

The aggressive sound design is intentional, but I get how it can be overwhelming - especially if you’re just trying to slack off at work.

I’m considering ways to let players tone it down (or mute it) without losing the experience. Thanks for calling it out!

JoJo

@josie_oy yeah but that’s just how life goes sometimes, isnt it? @chikx3009

Chirag Patel

@jojo_li Exactly 😄
A little unfair, a little chaotic - that’s kind of the point.

Chirag Patel

@josie_oy Thanks for the honest feedback 🙏

The game is designed to lean heavily into chaos and negative feedback, but you’re right - without any sense of progress, it can feel more exhausting than fun.

I’m exploring ideas like optional hints or alternate modes to balance frustration while keeping the core chaos intact. Appreciate you giving it a shot!

Sally Liu

This gives me serious 'The Impossible Quiz' flashbacks. It’s the perfect kind of frustrating—I definitely lean towards 'fun' rather than 'painful'. I’m curious about the 'one working button' logic—is its position completely random every time the level loads, or is there a subtle pattern/logic for speedrunners to memorize?

Chirag Patel
@liusally4 That comparison made my day - The Impossible Quiz was definitely an inspiration 😄 Right now, the winning button is randomized on each load, so there’s no guaranteed safe spot to memorize. That said, I’m very interested in exploring subtle patterns or modes in the future if people want to speedrun or master the chaos. Appreciate you checking it out!
Karol Burdziński

Pretty funny project :)
I don't know if its only me, but the font and the text size make it pretty hard for read to me.

Chirag Patel

@karol_burdzinski Thanks a lot for the feedback! 🙌
The retro / pixel style was intentional, but you’re right - readability shouldn’t suffer because of it.
I’ll experiment with font size and contrast to improve readability without losing the chaotic vibe.
Really appreciate you taking the time to try it and share this!

Karol Burdziński

@chikx3009 
I think you can get inspired by some other pixel style games. I've played a bunch of them and they manage to do this pretty good. It's just my gut feeling, maybe it's the font itself which is pretty narrow and a little bit cursive style, making it very hard to read when it's size is small. The bigger texts are pretty readable though.

Chirag Patel

@karol_burdzinski That’s really helpful insight - thanks for breaking it down 🙌

You’re probably right that it’s more about the font choice itself than just size, especially at smaller scales.

I’ll look at improving readability for small text while keeping the pixel vibe intact.

Appreciate you taking the time to share such specific feedback!

Yoang

I can totally see streamers playing this and raging on Twitch. It has massive viral potential. 📹 One practical question for content creators: are all the sound effects and music royalty-free/safe for streaming, so they don't get DMCA strikes while screaming at their monitors?

Chirag Patel

@yoang_loo Love that perspective - thank you! 🙌
Yes, all sound effects and music in the game are either original or royalty-free, so it’s safe for streaming with no DMCA concerns.
Would be amazing to see streamers rage-playing it 😄📹

Saturnina Brigante

it would be cool if you added a global leaderboard so we can see who has the fastest fingers in the world

Chirag Patel
@saturnina_brigante That’s a great idea - competition would fit the chaos really well 😄 A global leaderboard is definitely something I’m considering if people keep enjoying the game. For now I wanted to keep it simple, but seeing interest like this makes me want to explore it 👀 Thanks for the suggestion!
Syed Mustassim

I'm sitting here in the office currently playing this game haha. Wasn't anticipating getting rick rolled! Maybe you should increase the text size a bit cause it is hard to read. Perhaps try including hints, so we can also get closer to finding the right button (although that might beat your intention of keeping it chaotic)? Is there a limit to the number of levels?

Chirag Patel
@mustassim Haha love that it made it into the office 😄 And sorry (not sorry) about the rickroll - couldn’t resist 😅 You’re totally right about the text size - a few people have mentioned readability, so I’ll definitely improve that without losing the chaotic feel. As for hints: that’s a really interesting idea. Right now the chaos is very intentional, but I like the thought of optional hints or modes for players who want a bit more strategy. At the moment there’s no fixed level limit - it’s more about quick, repeatable chaos - but feedback like this is helping shape what it could become. Thanks a lot for playing and sharing your thoughts!
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