Nose Zone

The iPhone X nose-laser game you control with your face

Nose Zone is the first game designed for the iPhone X's TrueDepth Camera. It uses ARKit to create an attach a laser to your nose and you control it by moving your face!

The future will be touchless and games are just the beginning! For example, imagine a paralyzed person navigating and controlling an app UI with this same face-based input method.

Around the web


Tej Dhawan
E.b. Updegraff


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Brad Dwyer
Brad DwyerMaker@braddwyer · Founder, Hatchlings
Hello everyone! So excited to announce the launch of Nose Zone. We we wanted to demonstrate a creative use case of the 3D sensor on the iPhone X beyond Face ID and Snapchat-style filters so we built Nose Zone, the first game that you control with your face. It took over a month in review at Apple but we're finally live and would love to have you give it a go and let us know what you think!
Kevin Raposo
Kevin Raposo@kevin_raposo
@braddwyer Hey Brad, we covered you guys here:
Brad Dwyer
Brad DwyerMaker@braddwyer · Founder, Hatchlings
@kevin_raposo awesome! Thanks 👏
Romain@londonrom · CEO, Ubicolor
@braddwyer I wish you all the success you deserve for being a pioneer in the face gaming niche! Can't wait to get my hands on an iPhoneX to be able to code ARKit experiences like yours. Well done!
Brad Dwyer
Brad DwyerMaker@braddwyer · Founder, Hatchlings
@londonrom Thanks Romain! Let me know what you think after you give it a shot 😀
Fraser Smith
Fraser Smith@frassmith · Software Developer, Shanghai, China
Why is the screenshot on the App store from an unsupported device?
Brad Dwyer
Brad DwyerMaker@braddwyer · Founder, Hatchlings
@frassmith the app is only compatible with iPhone X since it needs the TrueDepth camera. Unfortunately there is no way to disable downloads on devices without the required hardware. Using the “Unsupported Device” screenshot was the workaround we had to use to get around Apple guideline 2.3.3: “Guideline 2.3.3 - Performance - Accurate Metadata We noticed that your screenshots do not sufficiently reflect your app in use. Specifically, 5.5” screenshots do not accurately show app in use on a 5.5” iPhone.”
Rudy Lee
Rudy Lee@rlvl · Creator of Kydy, Co-Founder of VREX LAB
Cool concept! :D
Tom Bobbie
Tom Bobbie@tom_bobbietom · Work Hard!