Journey

One of the best-reviewed games of all time comes to PS4

Reviews

Discussion

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Russ Frushtick@russfrushtick
Hey guys! Thanks for joining us! A few questions for one or all of you: 1) It seems like discovery is a major factor in all of your major game releases. The thrill of digging deeper into a mysterious world. Would you agree and/or do you see that as a through-line for all the games you plan on creating as part of thatgamecompany or do you intend to diverge from that? 2) What were the origins of the character design in Journey? Were there struggles to portray emotion without a face/arms? 3) Notsomuch in flow, but Flower and Journey seem to have an anti-technology focus (or at least portraying the dangers of technology run rampant). Does this come from an environmental ethos or from someplace else? 4) What's your favorite moment in Journey? (Mine: the side-shot in front of the sunset when the music kicks in. Consistently gives me chills.) 5) What game not made by you should we be playing right now?
Jacky Ke JiangMaker@autokite · Art Director
@russfrushtick 1) The Journey Through-Line is something we all feel very strongly about, it is very universal, it hits a very special core in every human being in this world. so I don't think I will diverge from that, the diverge is more on the detail side.
Jacky Ke JiangMaker@autokite · Art Director
@russfrushtick 2) the Journey character design comes from what I call "ground up" approach. originally Matt came up with a lots of concepts of what character should be on paper, they make sense on paper. as a character artist on the team, I was the one making it in the game, due to the Cloth sim technical limitations, we could not realizing those complex designs. and so I made a very simple cone shape inspired by a upside down unwrapped paper cup. and that became the iconic character we have now. because the design comes from the limitation, it worked out very well. in visual art, Perception is Selection. so the faceless aimless design is actually helping audience to filling in their own emotions. instead of creator over load them with their ideas and egos. It should never about the Artist themselves, Artist should function as a filter, and we should be "invisible".
Nick ClarkMaker@kosmonx · thatgamecompany
@russfrushtick 1) It seems like discovery is a major factor in all of your major game releases. The thrill of digging deeper into a mysterious world. Would you agree and/or do you see that as a through-line for all the games you plan on creating as part of thatgamecompany or do you intend to diverge from that? Yes I think you nailed it -- at least for myself that's my primary motivation and design aesthetic when creating a TGC game. I still remember the first time I sat down with Out of This World on the NES as a kid. I couldn't quite wrap my head around the experience and my imagination just went wild. That feeling of unknown potential and discovering the rules of the world as you play is what interests me most in single-player games. 2) What were the origins of the character design in Journey? Were there struggles to portray emotion without a face/arms? I can't speak much to this but I do remember some of the awkward inbetween character states... for a while we had a little red chicken-ish thing waddling around the desert which was pretty cute. 3) Notsomuch in flow, but Flower and Journey seem to have an anti-technology focus (or at least portraying the dangers of technology run rampant). Does this come from an environmental ethos or from someplace else? One of Flower's main themes was the balance between nature and civilization; our intent was to let the player introduce some kind of harmony between those competing forces. We had discussed related themes for Journey but it was always less important than providing an opportunity for players to create a bond with a stranger in the face of hardship. 4) What's your favorite moment in Journey? (Mine: the side-shot in front of the sunset when the music kicks in. Consistently gives me chills.) The ending! Austin's final music still gets me. 5) What game not made by you should we be playing right now? CS:GO! At least that's what I'm playing right now...
Jenova ChenMaker@jenovachen · President & Creative Director
@russfrushtick 4) The jelly fish trail in the summit level, when you pass through the water fall. I always feel strong emotion there. And when the player fall in the snow.
Jacky Ke JiangMaker@autokite · Art Director
@russfrushtick 3) I think this happen naturally, since our current world have a hunger for those environmental concerns.
Russ Frushtick@russfrushtick
The following members of thatgamecompany will be on-hand today (7/23/15) at 2pm PT to answer questions in the comments. Here's who will have on-hand: Jenova Chen (@jenovachen) - Creative Director Nick Clark (@kosmonx) - Lead Designer Jacky Ke Jiang (@autokite) - Art Director Feel free to get your questions in now and they'll answer them when the AMA kicks off!
Ryan HooverPro@rrhoover · Founder, Product Hunt
Such a beautiful game. Where do you draw inspiration when designing games, @autokite, @kosmonx, and @jenovachen? I know some people that explore nature, learn from other mediums, or partake in illegal substances (lol).
Jenova ChenMaker@jenovachen · President & Creative Director
@rrhoover For me, it's watching media, books, tv, movie, documentary. And talking to people from different part of the society and world.
Russ Frushtick@russfrushtick
@jenovachen any shows/books/movies you'd like to recommend? (not necessarily connected to Journey, just looking for cool stuff!)
Nick ClarkMaker@kosmonx · thatgamecompany
@rrhoover We're actually fairly tame bunch at TGC, no wild LSD trips in the woods or anything like that (that I'm aware of!) Exploring nature definitely, other mediums for sure, and really just our own imagination I suppose. Primarily though it's just a lot of hard work and continued focus on the same game and themes for months and months until it finally "clicks."
Derek van Vliet@derekvanvliet · Co-Founder, Get Set Games
Awesome! Anyone know if I bought it for PS3 will I own it on PS4 already? If not, I'll buy it again. Worth every penny.
Marvin VistaHunter@marvinvista · Product. UX. CS. Humanist. Technologist.
@derekvanvliet if you bought it digitally then yes, it's free on the PS4.
Vincent Leeuw@cyhwuhx · Owner, CX Works
@derekvanvliet You can always buy the soundtrack if you want to support them with more money. :)
Jenova ChenMaker@jenovachen · President & Creative Director
Hey, this is Jenova Chen, creative director at thatgamecompany!