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Krasimir Nikolov
@krasi_nikolov · Co-founder of Intugame
We are working on our own 3D driver to be able to deliver true stereoscopic 3D experience for all PC games (Mac will come at some point as well). In order to complete the project, we are doing an Indiegogo campaign: http://igg.me/at/intugame
You still have 10 days to support it.
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Krasimir Nikolov
@krasi_nikolov · Co-founder of Intugame
We are working on our own 3D driver to be able to deliver true stereoscopic 3D experience for all PC games (Mac will come at some point as well). In order to complete the project, we are doing an Indiegogo campaign: http://igg.me/at/intugame
You still have 10 days to support it.
Chris Georgiev
@chrisgeorgiev · growth engineer, Imagga
Tried it couple fo weeks ago, loved the experience. They guys are into something.
Stani Milev
@chaseacloud · CEO, Chase a cloud
Tested it myself and it looks promising. Guys are getting there!
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@trevorstricker · President, Disco Pixel
But things need to be designed specifically for VR. Things like menus that pop into the foreground, turning the view with a controller (and not your neck), or even frame rate dropping below ~90 (yes, 90fps) cause nausea. Most games don't handle this. How can this help with that?
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Bogomil Shopov -Bogo
@bogomep · Products. Agile. Analytics. Beer.
Turn any boring PC game into a VR one and jump in :)