57 followers
What do you think? …
Sequel
Hey Product Hunt 👋
I'm Musthaq, and I built GenMotion because the video was always the
bottleneck.
Every time I shipped something worth announcing, the same thing happened:
the feature took a week, and the 30-second video to explain it took longer.
So I'd post a screenshot and a paragraph instead — and watch it land like a
screenshot and a paragraph.
The existing options both had a catch. AI video tools hand you pixels you
can't change: if the third scene is wrong, your only lever is to reroll the
prompt and hope. After Effects gives you total control and charges you a
week of keyframing for it.
GenMotion is the middle path. You describe the video in plain language,
an agent animates it, and you export an MP4 — usually in minutes.
Two decisions make it different from everything else in this category:
1. The agent writes scenes, not pixels. Every scene is real React on a
motion runtime, so nothing is baked. "Slow the intro down." "Make the
headline rise instead of fade." "Cut scene three and hold on the logo."
Each one re-renders instantly. Regeneration is a choice, not the only move.
2. Motion is a pure function of the frame number. No wall-clock timers,
no unseeded randomness, no drift. Drag to frame 217 and you see frame 217 —
every time. The browser preview and the headless renderer run the same
runtime, so the MP4 is pixel-for-pixel identical to what you approved. You
never render just to find out what you made.
That second one sounds like a footnote. It's the whole thing. If you have
to export to see your work, you're not editing — you're gambling.
People are using it for launch videos, feature announcements, animated data
stories (the "we hit 10k stars" post), event promos, and social ads — 16:9,
9:16, 1:1.
It's free to start, no credit card. Describe something and watch it animate.
I'm here all day. Tell me what you make — and tell me what breaks. Both are
useful. 🙏
Sequel
Hey Product Hunt 👋
I'm Musthaq, and I built GenMotion because the video was always the
bottleneck.
Every time I shipped something worth announcing, the same thing happened:
the feature took a week, and the 30-second video to explain it took longer.
So I'd post a screenshot and a paragraph instead — and watch it land like a
screenshot and a paragraph.
The existing options both had a catch. AI video tools hand you pixels you
can't change: if the third scene is wrong, your only lever is to reroll the
prompt and hope. After Effects gives you total control and charges you a
week of keyframing for it.
GenMotion is the middle path. You describe the video in plain language,
an agent animates it, and you export an MP4 — usually in minutes.
Two decisions make it different from everything else in this category:
1. The agent writes scenes, not pixels. Every scene is real React on a
motion runtime, so nothing is baked. "Slow the intro down." "Make the
headline rise instead of fade." "Cut scene three and hold on the logo."
Each one re-renders instantly. Regeneration is a choice, not the only move.
2. Motion is a pure function of the frame number. No wall-clock timers,
no unseeded randomness, no drift. Drag to frame 217 and you see frame 217 —
every time. The browser preview and the headless renderer run the same
runtime, so the MP4 is pixel-for-pixel identical to what you approved. You
never render just to find out what you made.
That second one sounds like a footnote. It's the whole thing. If you have
to export to see your work, you're not editing — you're gambling.
People are using it for launch videos, feature announcements, animated data
stories (the "we hit 10k stars" post), event promos, and social ads — 16:9,
9:16, 1:1.
It's free to start, no credit card. Describe something and watch it animate.
I'm here all day. Tell me what you make — and tell me what breaks. Both are
useful. 🙏