Gapshot is a minimalist reflex arcade game where you time your tap to pass through rotating rings. Build combos, push your limits, and chase the leaderboard — but miss once and it’s over. Simple to learn, brutally hard to master.
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Hey 👋
I built Gapshot as a small experiment around one idea:
how far can you push a simple mechanic?
Most mobile games today add layers: upgrades, currencies, systems…
I wanted to go the opposite way: strip everything down to pure skill.
In Gapshot, it’s just you, your timing, and one rule:
miss once, and it’s over.
It started as a quick prototype, but I kept refining the feel, making every tap satisfying, every failure fair, and every run addictive enough to try “just one more time”.
Would love your feedback 🙌
What do you think about the difficulty? Too punishing or just right?
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