Launched this week

GameFlow
Game servers deployed. Players matched. Live in minutes.
15 followers
Game servers deployed. Players matched. Live in minutes.
15 followers
Host game servers worldwide, match players, and rate their skill on one platform that plugs into your existing game backend. It’s built agent-friendly, so your coding agent can integrate, deploy, and configure everything through GameFlow’s MCP, CLI, API and agent skills. Spend time building your game, not infrastructure.











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Hey Product Hunt! 👋 I'm Andres, co-founder of GameFlow.
My first game as a developer was Sirocco, a MOBA that launched on Steam. After years of development, its servers shut down in August 2025 before it left Early Access. Infrastructure costs and long timelines were a big part of why it ran out of runway. Watching a game I worked on die that way stuck with me.
Most multiplayer games, especially competitive ones, need servers, matchmaking, and skill rating. Building that yourself takes months and specialized engineers most studios don’t have. I’ve also worked in infrastructure for large games, and even there it’s a huge effort. For a small studio, it eats the time that should go into gameplay.
When we started GameFlow, our goal was simple:
To get a studio’s first game server live in minutes, affordably, and we did that for every studio that worked with us. The key was focusing only on the hard infrastructure multiplayer games need (hosting, matchmaking, and skill rating) and integrating with existing game backends for everything else, instead of rebuilding what already exists.
Now it’s open to everyone. You can start hosting game servers today on the Builder plan, which includes usage credits, and during Early Access, matchmaking and skill rating are free.
GameFlow is fully bootstrapped and built by a small team, so launching here means a lot to us. We hope you enjoy it!
What’s the hardest part of shipping multiplayer for you?
The agent-friendly angle is what sets this apart for me — exposing MCP, CLI and API so a coding agent can integrate, deploy and configure everything is exactly how dev infra should ship now. Bundling worldwide hosting, matchmaking and skill rating into one platform also removes the three separate systems every multiplayer game otherwise has to stitch together.
@jcbuilds Thanks! Yeah, that's the idea. A lot of game code is written with coding agents now, so the infra should be something an agent can set up too, not just a human clicking around a dashboard.
Are you using a coding agent in your gaming projects? What does your setup look like?