Game Thinking Masterclass

Turn your hot idea into a product people come back to

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Erik TorenbergHiring@eriktorenberg · Former Product Hunt
interesting. Reminded me of when I saw @ow's awesome demo in NYC of Quick MVP. Both look awesome. http://www.producthunt.com/posts...
Mack FlavelleHunter@mackflavelle · www.axiomzen.co
@eriktorenberg Have you seen Quick @amyjokim? Does it look complimentary?
Amy Jo KimMaker@amyjokim · co-founder, Shufflebrain
@MackFlavelle haven't seen Quick - will def. check it out. Thanks for the reference! I'm actively looking for similar programs and approaches. I
Ross Currie@rossdcurrie · Founder, Brutal TearDowns
I feel like the front page needs a bit of a re-organise. It took me a lot of reading to work out you're selling an 8-week course. There seems to be a lot of validation at the top as to why you're the person to do this (the slideshare, the blurb, the testimonials) - I'd rather see some of the content below summarised a bit and bumped to the top, THEN have the validation as to why you're the one whose course I should buy. As a side note, I built my latest MVP in about 3 weeks.. is an 8 week course the right format for this program? It seems like there's a bit of a conflict between the value proposition and the delivery mechanism.
Amy Jo KimMaker@amyjokim · co-founder, Shufflebrain
@rossdcurrie thanks for your comments, very valuable. This course guides founders through a process of interviewing and selecting the right handful of early adopters to iteratively test their MVP, and teaches them how to use a powerful design framework to sketch out and test their design. Because all the resources are online. Founders who are able to move faster can get more cycles through their build/measure/test loop during the course. I've gone through this process with dozens of startups and game studios. Eight weeks is actually a very short time to complete the activities that I'm leading everyone through - especially if you're juggling other demands on your time. This material goes FAR beyond the 1-week design sprints that many of use know and love. It's not about throwing together a landing page - it's about setting you up to rapidly iterate your product in a smart way. It's not for everyone - it's for people who want to dig deep into what makes a product compelling, and pull together an small, high-leverage group of the RIGHT early adopters to test and iterate the core value prop and product concepts - after the course is finished.
Ross Currie@rossdcurrie · Founder, Brutal TearDowns
@amyjokim Yeah, there's a pretty clear distinction between what you do and what something like Quick MVP does. I guess I felt like it took a lot of scrolling and reading for me to get to that, on your site. Anyway, that's just me :)
Amy Jo KimMaker@amyjokim · co-founder, Shufflebrain
@rossdcurrie thank you SO MUCH! I will take your input into consideration when I re-do the front page. I started with a set of much shorter pages to explain the program - but I got LOTS of feedback that people weren't seeing the info they needed, so I moved it all to the front page, which is (admittedly) way too long. Because this program is new, and somewhat innovative, it DOES require more explanation than a familiar paradigm. If you have any concrete suggestions for how to better communicate it, I'm all ears. Thanks again for taking the time to give me feedback, I truly appreciate it.
Ross Currie@rossdcurrie · Founder, Brutal TearDowns
@amyjokim The one-page style that QuickMVP uses might be a good place to start.. Top section - Title: "Looking to build your MVP?", Subtitle: "MVP Design Hacks is a training program that helps you build your MVP smarter AND faster" -> right away that tells me what your product is, and why I would want to buy it Section 2 -> "How it works" - Quick overview of your methodology. Eg, 3 icons with arrows indicating flow, one-word descriptions underneath each. Perhaps group some of your steps into 3 main steps Section 4 -> "Methodology" - Something like that funnel image and next to each section have a pop-out that provides more detail Section 5-> "What you get" - overview of how the course works. What you do each week. Section 6-> Testimonials I'd throw the FAQ stuff on a separate page and in the top-menu just have "FAQ | Sign up | Login"
Ross Currie@rossdcurrie · Founder, Brutal TearDowns
@amyjokim Alternatively, check out something like http://storecoach.com/ - right away I can see what the guy is selling, why I would want to buy it, and when you scroll down there's a plethora of information
Amy Jo KimMaker@amyjokim · co-founder, Shufflebrain
If anyone here on Product Hunt is interested in taking the program, I'm happy to give you a hefty discount code - email me for details - amyjokim@gmail.com
Tom Söderlund@tomsoderlund · Founder, Weld (www.weld.io)
@amyjokim Hi Amy! Very cool program you have. We just launched Weld on PH yesterday: http://www.producthunt.com/posts... It's a quick prototyping tool and very suitable for prototyping MVPs for web and/or mobile. Let me know if you think it could be useful in your program. It's already used in some design schools (free for students).
Mack FlavelleHunter@mackflavelle · www.axiomzen.co
Learned about this after an interesting conversation with @AmyJoKim on Twitter yesterday. She's super accomplished in the space so this could be really good.
Mack FlavelleHunter@mackflavelle · www.axiomzen.co
@mattproto your avatar brings me the deepest of joy.