There are not many AI tools out there that feel aimed at creatives who want to push the boundaries of AI. Weavy is possibly the closest tool I know of that feels in the same ballpark. What brought me to Fuser originally was their social media content, I think it's important to note how they engaged with the creative community. Then what made me stick with Fuser is using the tool. I found that it was a case of jumping straight into it, the user experience is simple, clean, no clutter or scattered options and menus, and allows you to experiment quickly without having to search around for the correct model or node, there is a really intuitive feel to whole tool, if you want to work quickly you can, if you want to iterate easily, you can.
Fuser
Hey Product Hunt, It's Dalena, co-founder and CEO of Fuser. Thanks to @chrismessina for hunting us. 💌
We're back with Fuser Apps! Fuser Apps is our most ambitious and powerful release to date. Your canvas now holds all the context needed to become the source material for your next application. Publishing an app is as easy as hitting "publish" and your app can hold modular databases and become multiplayer instantly.
Since I was a teenager I've been carrying around ideas. Films, platforms, things I wanted to exist that didn't yet. Believing an idea was worth the time, the urgency, the effort to make real was always the hard part. And having the means to do it.
Fuser Apps is our attempt to close that gap. Make whatever is in your head before you forget it. Ideas are perishable. Wait too long and they become another note, screenshot, or bookmark. So move while the idea still knows what it wants to be. Make the small thing. The weird thing. The thing that only matters to five people.
If it found you, maybe it's yours to make.
Happy creating with apps in Fuser!
Free app generations for a month, and all PH users get 20% off first 3 months.
The canvas-as-source-material idea is the interesting leap here. What I'd want to know is what happens to the model nodes once you hit publish. At design time a slow or flaky model call is fine because you're sitting there iterating, but in a live app that same node sits on an end user's hot path. Does a published app cache node outputs or fall back when a model times out or returns junk, or does the user just see the raw failure? That's usually where it-worked-on-my-canvas breaks.
Fuser
@dipankar_sarkar Apps have version support so you can easily go back and forth between your iterations. Wrt to model output, we have automatic recovery and error handling to minimize users interfacing with raw model outputs.
Raycast
I’ve been watching Fuser quietly become the canvas creative people actually keep open — the place where images, video, sound, and 3D live side by side instead of scattered across ten tabs. So I’ve been waiting for this one!
Fuser Apps is the part that clicks everything into place: the stuff on your canvas isn’t just output anymore. Your references, your generations, your media become live inputs an app can read, respond to, and evolve from. You prompt, generate, edit, and ship — (no code needed) — and are live in minutes.
Most “vibecode an app” tools hand you a blank text box. Fuser hands you a canvas you’ve already filled with real creative material, then lets you turn it into something you can use. That’s a different thing entirely, and it’s the direction I’ve wanted this whole space to go.
Congrats to @dalenaxtran, @hiradsab, and the team.
App generations are free on fuser.studio for the next month — go make something and see what the canvas does when it starts talking back. 💙
Fuser
@chrismessina thank you so much for supporting this launch. We are on an ambitious journey to steer the future of creative work with AI. Maybe Fuser can become the home for the collection of your yearly published playlists, and any other fun experiments and curations you have very soon :)
Love that you went with a node-based canvas instead of hiding everything behind a chat box for creative work, seeing and controlling the pipeline matters. Credits never expiring is a nice trust move too, most tools quietly bank on you forgetting them.
Curious how you handle versioning when a team iterates on the same canvas? Congrats on the launch 🚀
Fuser
@priyatharshini_c Hey! Thanks for the support. Apps have integrated version management. Our native multiplayer canvas gives teams and collaborators the ability to iterate on the same apps together. Cheers
Fuser
@priyatharshini_c So glad you see what our ambitions are with our users. As users who experienced fragmentation and creative control with AI first-hand, having credits you purchase expire is additionally frustrating. I hope Hirad, our CTO, answered your questions on versioning! In addition to version management and forking, projects can be private, even in a team workspace, so you can have control over who on your team has access to making any changes.
Being able to mix images, video, sound and 3D on one canvas and turn it straight into a live app is a different pitch than the usual vibe coding tools. Curious about style consistency - if I generate a character in one node and reuse it across a video node and a game asset node, does it stay recognizably the same character, or do you end up reprompting each modality separately to match it up?
Fuser
@galdayan Nodes support multi-modal inputs. If you have a character, you can easily "pipe" it to a generator node (image, video, 3d) to continue across the modality chain. Style consistency used to be tricky, but newer models have pretty much solved the problem. What's really cool is that you can get these generated assets and use them directly in your apps. That 3d model you generated? It can go directly into the hero :)
Fuser
@galdayan This is a very good question! In addition to what Hirad, our CTO, has suggested, users can maintain character consistency for video generations by first generating a character sheet. The whole idea is to have everything available on the same canvas so that these details are possible to achieve without having to switch between different platforms
Fuser
There's a particular kind of joy in watching something you helped work on start to take on a life of its own :)
With Fuser Apps, I've already started to see creators, friends, and artists spin up new working apps in real time: multiplayer experiments, collaborative tools, games, generative art, weird little interactive toys, useful things, silly things, things that don't fit any category at all.
And honestly, we're still only scratching the surface. There are features here doing quiet, powerful work that people are just starting to discover, like easily pulling aspects of one app directly into another and seeing it come alive in an entirely new context. That kind of fluidity, where ideas move within and between projects instead of staying locked inside them, feels like the start of something genuinely new.
As a visual thinker, the canvas is such an intuitive way for me to create compared with other approaches to development. It's not a blank command line or chat window, it's a space where ideas, iterations, and media are visible and relational, where creating means shaping connections rather than issuing instructions. That shift changes what's possible.
Deeply proud of this team, and even more excited to see what people make with this.
Thanks @chrismessina for hunting us!
Fuser
@chrismessina @eileen_isagon_skyers so proud of our team. Thank you for your hard work on this launch. I'm so excited by the potential this unlocks for all our users and for creating software into the future. LFG!
Spent a few minutes dragging nodes around and connecting different models together, and it felt way more intuitive than other node tools I've poked at. Really liked how the canvas stayed smooth even when I started stacking iterations on top of each other.
Fuser
@poyraz860407 that means a lot to hear you say that, Poyraz! What sets us apart from other node tools is that this team has first-hand experience making professional projects and teaching creative software over the years, and we know how important the details of performance, legibility, and accessibility are for the creative process.