Their is a certain physicality to the pop-open that sells this design, the basic inertial transformation. Reminds me of the sidekick flip among others. I wonder how the illusion of immersion is damaged by the lack of side blinders.
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@jmacias That was my exact thought (side blinders) love the motion though.
@jmacias - The sidekick was one my favorite device prior to the rise of Androids & iPhones. Our ME team took a lot of extra efforts to create a smooth & linear torque opening motion.
Below is an exploded view of the design:
https://goo.gl/photos/Sa8TMwXK27...
This is super cool. I have no idea if this thing is comparable to an enclosed headset (like cardboard) but it seems like a great start to making VR accessible and appealing to people who don't want to look like a doofus.
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Beautiful engineered device, but how this could be immersive if both eyes looking at the same display? Shouldn't there be a blinder split the two eyes?
@allan_jiang VR content for Oculus-type devices is set up as a split screen with left and right eye content. No need to have a blinder because the lenses are each focused on one half of the screen.
Love the idea. VR definitely needs broader awareness, and this could help make demoing it much easier. My questions are:
1. What is the best VR content on iOS currently? Are there good demoable apps already?
2. The form-factor for iPhones will likely change with next year's model. Would love to back the campaign but wish I could just wait to get the iPhone 7 version.
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@kepano Theres a few good VR apps. My favourite being Google Street View and Vrse
Boost
Figment VR
Ultrapic
Obsidian
Figment VR
Obsidian
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