Quake II (GenAI Version)

Quake II (GenAI Version)

Experience a Classic, Reimagined by AI

5 followers

Play an AI-generated rendition of Quake II in real-time! Interactive tech demo in Copilot Labs, powered by Microsoft Research's Muse/WHAMM model.
Quake II (GenAI Version) gallery image
Quake II (GenAI Version) gallery image
Quake II (GenAI Version) gallery image
Quake II (GenAI Version) gallery image
Quake II (GenAI Version) gallery image
Free
Launch Team
OS Ninja
OS Ninja
Explore and Learn Open Source using AI
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What do you think? …

Zac Zuo

Hi everyone!

Playing this AI-generated Quake II feels both classic and completely fresh. Classic, because we're re-experiencing Quake II – a 1997 game, nearly 30 years old now! But it's fresh because the entire game world is generated by Microsoft's Muse AI in real-time based on your inputs. Everything you experience flows differently from the original game.

You can really feel AI-generated game worlds starting to reach a genuinely playable level of completion. This absolutely has the potential to reshape the gaming industry, for both developers and players alike.

We might soon enjoy truly personalized gaming experiences – like the concept of "a thousand players, a thousand worlds" – that go much deeper and are more comprehensive than current text-based personalization. This kind of deep, AI-driven world generation could be incredibly immersive... perhaps even addictive.