Obvra helps game developers and QA teams automate gameplay testing, regression testing, bug reproduction, visual validation, and repetitive playtesting with AI.
Hey Product Hunt 👋
I’ve been building Obvra quietly for a while now.
For most of that time, I kept the product pretty private while I worked through the core idea, but I did bring in a small group of early testers to explore a variation of the product and see how people would actually use it.
That feedback helped shape Obvra into what it is today.
The idea behind it is simple. I believe the next major step in game testing and development is automation.
Games are becoming more complex, teams are moving faster, and manually repeating the same testing processes over and over just does not scale very well.
Obvra is my attempt at changing that.
Instead of relying entirely on traditional scripted testing, Obvra can watch, understand, and automate parts of the testing process visually. The goal is to make it easier for developers and QA teams to test games more frequently, catch problems earlier, and spend less time repeating the same work manually.
There is still a lot I want to build, but I’m really excited to finally start showing Obvra publicly.
I’d love to hear what you think, especially if you work in game development, QA, or automation.