VibeCopilot is an AI-powered context assistant built directly for Unity. Generate 3D assets in seconds, write and refactor C# code on the fly, and fix console errors with a single click. No more context-switching to external AI tools or hunting down syntax bugs line by line. Keep your workflow inside the editor and build your games 10x faster.
Hey Product Hunt! 👋
I'm Victor, the indie developer behind VibeCopilot. I built it because I kept hitting the same wall while making games in Unity: I constantly had to break my flow and leave the engine just to use external AI tools, and honestly, creating tedious 3D props by hand was always a huge pain for me.
Every time I needed a quick asset, a C# script written or refactored, or a console error fixed, it meant context-switching, dealing with messy browser windows, and losing my focus. I wanted an assistant that actually lives inside Unity, understands my scene, and lets me build without leaving the workspace.
VibeCopilot does exactly that directly into the engine. Here’s what you can do with it:
* Instant 3D Generation: Generate game-ready assets straight into your scene in seconds, skipping the tedious manual modeling.
* C# Code & Refactoring: Write, update, and hook up scripts on the fly without breaking a sweat.
* 1-Click Console Error Fixing: Squash console exceptions instantly with zero friction.
I built this specifically to solve my own indie dev pain points and speed up game creation. I’ll be hanging out in the comments all day—I’d love to hear your feedback, feature ideas, and answer any questions. Thanks for checking out VibeCopilot! 🚀🖤