An open-source GitHub Copilot plugin that turns visual references into quality-gated procedural Three.js models and deterministic asset families. It validates references, builds through locked visual passes, preserves hierarchy, sockets, and colliders, then curates broadly separated Sculpt DNA concepts instead of random near-duplicates. The Solar Archive flagship is live inside Repolis with 0 imported meshes and 3,016 instanced leaves.
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Maker
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I built Three.js Sculpt DNA after trying to plant a luminous World Tree in Repolis, my walkable city of GitHub repositories.
The workflow validates a visual reference, decomposes it into a structured ObjectSculptSpec, builds it through reviewed Three.js passes, and then explores a bounded family without breaking hierarchy, attachments, sockets, or colliders.
For the flagship, 24 safe candidates became Golden Canopy, Solar Archive, and Aurora Index. I selected Solar Archive, art-directed it, and shipped the same procedural factory into the live Repolis night scene.
It is MIT licensed and does not claim one-click mesh extraction. I would love feedback from Three.js developers, technical artists, and people building agent-assisted creative tools.
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the locked visual passes with quality gating is a really thoughtful safeguard, prevents the model from spiraling into sloppy iterations before it ever reaches the asset stage.
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@rzgarxblz Thanks! The gates came from seeing early iterations drift too quickly. Locking each pass forces visible problems to be corrected before more complexity is added.
the locked visual passes with quality gating is a really thoughtful safeguard, prevents the model from spiraling into sloppy iterations before it ever reaches the asset stage.
@rzgarxblz Thanks! The gates came from seeing early iterations drift too quickly. Locking each pass forces visible problems to be corrected before more complexity is added.