MeshVista turns any image into a production-ready 3D model in seconds with AI. Generate, preview, and buy or sell 3D assets on the MeshVista marketplace.
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Maker
π
Hey Product Hunt! π
I'm one of the founders of MeshVista, and we're incredibly excited to launch here today.
The problem we kept running into:
3D content creation has always been locked behind expensive software, years of skill-building, and hours of painstaking work. Game developers, indie creators, AR/VR builders, and e-commerce teams all need 3D assets β but the barrier to create them is just too high.
What MeshVista does:
Upload any image β get a production-ready 3D model in under 2 minutes. Our AI pipeline handles geometry reconstruction, texture synthesis, and full PBR material generation (Albedo, Normal, Metallic, Roughness, AO) β delivering a GLB file that drops straight into Unity, Unreal Engine, Blender, Three.js, or any AR/VR tool without any cleanup.
What makes us different:
π¨ Quality presets from Draft to Ultra β 15 seconds for a quick preview, up to 4 minutes for a 4K PBR production asset
π Built-in marketplace β not just a generator. Creators can publish, sell, and earn 70% revenue share on every sale. No listing fees.
β‘ Credits that make sense β start free with 5 credits/month, no credit card required. Buy more anytime, they never expire.
π§ Works everywhere β Unity, Unreal Engine 5, Blender, Godot, Three.js, Babylon.js, Meta Spark, Snapchat Lens Studio, and more.
Who it's for:
Game developers who need assets fast
3D artists who want to monetize their work
E-commerce teams building product visualizations
AR/VR developers who need quick asset pipelines
Anyone curious about 3D who's never touched Blender
Where we are today:
10,000+ models generated, marketplace live with real sellers earning, and a Free plan that lets you try everything before spending a cent.
We'd love your honest feedback β what features would make this a must-have for your workflow? What's missing? Drop your questions below, we're reading every single comment today. π
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How well does it handle objects with lots of fine detail like hair or chainmail, and what kinds of input images tend to give the cleanest results?
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Maker
@sebahattinuihrΒ Honest answer β fine hair tends to merge into a solid mass (it's a hard problem for the whole field right now). Chainmail and repeating patterns actually fare better since the detail gets baked into the PBR texture map even if the geometry is smooth.
For cleanest results: neutral background, single centered subject, flat diffuse lighting, and hard-edged objects (weapons, armor, props) consistently outperform organic/fine-detail subjects.
We're working on improving fine detail fidelity β what's your use case? Would love to optimize for it! π
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uploaded a photo of my coffee mug and got a usable 3d mesh back way faster than i expected, the preview before buying is a nice touch too
How well does it handle objects with lots of fine detail like hair or chainmail, and what kinds of input images tend to give the cleanest results?
@sebahattinuihrΒ Honest answer β fine hair tends to merge into a solid mass (it's a hard problem for the whole field right now). Chainmail and repeating patterns actually fare better since the detail gets baked into the PBR texture map even if the geometry is smooth.
For cleanest results: neutral background, single centered subject, flat diffuse lighting, and hard-edged objects (weapons, armor, props) consistently outperform organic/fine-detail subjects.
We're working on improving fine detail fidelity β what's your use case? Would love to optimize for it! π
uploaded a photo of my coffee mug and got a usable 3d mesh back way faster than i expected, the preview before buying is a nice touch too