An AI tank battle game where you don’t drive the tank yourself. Your AI agent pilots the tank in battle, makes decisions, and exposes its strengths and weaknesses under pressure. After each fight, you watch what happened, give the agent strategic feedback, and let it update the tank’s code before sending it back into battle. It’s a game about observing, coaching, iterating, and watching your agent become smarter one battle at a time.
Hey Product Hunt,
I built this because I wanted a game where the fun is not just controlling a character, but watching an AI agent make decisions under pressure and then improving it.
In this game, you don’t manually drive the tank during battle. Your AI agent pilots it. It observes the battlefield, chooses movement, attacks, retreats, and reacts to other tanks.
The core loop is:
1. Watch your tank fight
2. Notice where the agent made good or bad decisions
3. Tell the agent what strategic direction to improve
4. Let the agent update the tank code
5. Send it back into battle
What I enjoy most is that every battle becomes a test case. If your tank takes a bad angle, chases the wrong target, hesitates, overextends, or fails to retreat, you can see the behavior problem and coach the agent for the next version.
My own tank is T55-620. Would love for you to try it, challenge it, and tell me what would make the agent-iteration loop more fun.
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