Give AI agents complete authoring access to UE 5.7 — Blueprints, materials, biome foliage, animation, levels, sequencer, and much more. Native C++. Zero bridges. In-process. Everything your AI agent needs to build. Every major Unreal Engine authoring system is exposed — from high-level game logic down to material expression nodes and animation curves. Works with any MCP-enabled AI assistant: Rekall UE speaks the Model Context Protocol. If your agent supports MCP, it works.
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Rekall MCP Tools for Unreal Engine is a native C++ MCP server that runs inside the Unreal Engine editor as a plugin. It exposes 600+ editor capabilities to any MCP-compatible AI assistant - Claude Code, Cursor, Windsurf, or any tool that speaks the Model Context Protocol. Once connected, your AI agent can create Blueprint classes, build material graphs, author biome foliage systems, configure animation state machines, populate levels, and much more, all from natural language, without touching the editor manually.
I created Rekall MCP Tools for Unreal Engine because I myself wanted a very comprehensive, very powerful connection from my coding agents, into Unreal Engine, and I was not completely happy with the existing tools. Although powerful in ways, the other MCP tools I tried all felt more like impressive technical demos, rather than systems capable of really helping me create game prototypes. On top of that, these tools typically asked me to subscribe for credits, monthly, on top of me already paying for my coding agent subscriptions.
Rekall MCP Tools for Unreal Engine gives you probably the most affordable, once-off purchase, and probably the most comprehensive and powerful integration into Unreal Engine.