Launched today and got a negative review for UI/UX.

Ram Attra
4 replies
Hello, I'm a solo indie dev, I got a review today: "need alot of UI and UX improvements... looks like made by beginner". While I am confident in the UI/UX I am creating. What are the industry standards for going about evaluating this? As well as making improvements? Are there any tools or channels to evaluate UI/UX? Thanks.

Replies

Yuki
What specifically did people criticize about your UI/UX? Quite frankly, we know very little about UI/UX and launched today, so would appreciate your input on Smartrazor Ram! (https://www.producthunt.com/post...)
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My Phung
My advice would be to talk to your users and see what they actually think. Ask them questions about their experience navigating your app/website. You're going to get more criticism the more successful you become, but not every bit of criticism should matter to you. If your users are complaining then that's important to take a look at. Good luck!
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Ram Attra
Cheers for that @my_phung . Sorry I took so long to respond was nervy about spamming them and took a while wording the messages. They're mostly happy, but from what I gauge the onboarding is not enough and needs a lot of polishing.
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Ana T
Hi Ram, don't pay too much attention to negative comments unless they come directly from your users, as someone else pointed out. Things I would suggest to improve your UX and UI: 1. If you are unable to hire a UI/UX designer, take a look at Google's Material Design Guidelines and iOS Human Interface guidelines. Both of these are extensive resources with documentation, videos, examples and even Figma files to see the actual sizes, spacing, color palette recommendations for mobile screen and a whole system of components with their anatomy. People are used to these patterns, so there's not much to change here. 2. Use a resource like Mobbin to get a sense of successful mobile products and study other productivity tracker screens and flows in same terms: spacing, layout, color palette, etc. 3. Hire a UX designer to do user testing for you and record videos of how at least 5 to 10 participants use your app and find their pain points. The test has specific tasks for participants to complete, and a way to measure the success (completed the task or not, time it takes to complete the task, common issues pointed out by the participants, etc). If possible, do user testing before and after making UI/UX changes. Great resource of best practices for User Testing is the Interaction Design Foundation. Or you can try to make these yourself. There's a book called "UX team of one" that explains how and why to use each UX method. 4. Resources that don't require user testing and that you can apply directly to your product right now are: follow UX principles (search for Laws of UX) and Heuristics Evaluation. 5. Also, make sure your product is accessible and follows WCAG accessibility guidelines and APCA color contrast and legibility. You can always find someone on Upwork or Fiverr to help you with all this. I was taking a look at your UI and I see you can improve your product by: sticking to a library of consistent icons (relume icons is a good start), consistent sizing of elements, and reducing the color palette so it's clear which elements are interactive and which one's are not. Mobile screens have little real estate, and even if you want to show a lot of data and a lot of colors at once, this can overwhelm the user and cause "cognitive load". Wish you the best!