So this is WebRTC based, I take it. Out of curiosity (since I'm building a WebRTC platform myself 😂 ) how are you handling server costs? Minimizing them? Or are you planning a quick monetization strategy to offset costs?
@kikischirr Yeah I'm leveraging WebRTC, thats partly why its Chrome only. To date, Firefox and Edge still suffer from a long list of WebRTC related woes making cross platform a difficult endeavor. The app itself is built heavily on Firebase which has a really flexible cost structure and currently video is directly Peer2Peer. The downside is there's probably …See more